A game show buzzer that knows who pressed first
Two players, two buttons: whoever presses first lights their LED and locks the other out. One flip-flop chip, no code.

Free build sheet
The parts, every wire with its length and bend points, a bend guide, both sides of the board and checkboxes to track your progress. Print it or keep it open at the bench.
Open the build sheetWhat you need
13 parts on a perfboard 16 × 30 holes, plus hookup wire.
| Qty | Part | Where to buy |
|---|---|---|
| 1 | Ceramic Cap100nF C1 | Buy Ceramic Cap on Amazon |
| 1 | Power Input (2-pin) J1 | |
| 1 | LEDred LED1 | Buy LED on Amazon |
| 1 | LEDblue LED2 | Buy LED on Amazon |
| 2 | Resistor (axial)2.2k R1, R2 | Buy Resistor (axial) on Amazon |
| 3 | Resistor (axial)4.7k R3, R4, R5 | Buy Resistor (axial) on Amazon |
| 1 | DIP-14 U1 | |
| 3 | Tactile Button 6mm U2, U3, U4 |
Check every pin against the datasheet of the exact part in your hands before wiring.
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Cut list
25 wires, 791 mm (31.1 in) in total, in the order the build sheet cuts them. Wire numbers match the build sheet. Each length includes 5 mm per end to go through the hole.
| Wire | Colour and net | Length | ||
|---|---|---|---|---|
| 24 | BlackGND E4 → F5 | E4 → F5 | 14mm | Straight |
| 6 | BlackBLUE_BTN J22 → J19 | J22 → J19 | 18mm | Straight |
| 18 | Black9V C3 → G3 | C3 → G3 | 20mm | Straight |
| 12 | BlackRESET M23 → I17 | M23 → I17 | 29mm | 10mm (45°) |
| 23 | BlueGND C10 → D5 | C10 → D5 | 25mm | 8mm (90°) |
| 11 | BlueRESET H27 → L24 | H27 → L24 | 28mm | 13mm (90°) |
| 5 | BlueLOCK_BLUE F13 → J17 | F13 → J17 | 40mm | 20mm (90°), 30mm (90°) |
| 17 | Blue9V E17 → B4 | E17 → B4 | 51mm | 13mm (90°) |
| 4 | GreenRED_LED D11 → D8 | D11 → D8 | 18mm | Straight |
| 16 | Green9V B20 → G24 | B20 → G24 | 33mm | 15mm (90°) |
| 10 | GreenBLUE_Q M7 → F17 | M7 → F17 | 53mm | 30mm (90°) |
| 22 | GreenGND G23 → D9 | G23 → D9 | 53mm | 13mm (90°) |
| 7 | RedBLUE_BTN I18 → H17 | I18 → H17 | 14mm | Straight |
| 1 | RedRED_Q D7 → D14 | D7 → D14 | 28mm | Straight |
| 19 | RedGND L28 → J23 | L28 → J23 | 28mm | 18mm (90°) |
| 25 | RedGND B9 → N10 | B9 → N10 | 43mm | 8mm (90°) |
| 13 | RedRESET F27 → H13 | F27 → H13 | 71mm | 15mm (90°), 51mm (90°) |
| 21 | WhiteGND L16 → L14 | L16 → L14 | 15mm | Straight |
| 3 | WhiteBLUE_LED M11 → M8 | M11 → M8 | 18mm | Straight |
| 15 | White9V C21 → K21 | C21 → K21 | 30mm | Straight |
| 9 | WhiteRED_BTN H18 → G13 | H18 → G13 | 46mm | 18mm (90°), 30mm (90°) |
| 14 | Yellow9V D20 → D16 | D20 → D16 | 20mm | Straight |
| 8 | YellowRED_BTN D22 → G19 | D22 → G19 | 25mm | 13mm (90°) |
| 20 | YellowGND I24 → K17 | I24 → K17 | 31mm | 8mm (90°), 23mm (45°) |
| 2 | YellowLOCK_RED G17 → I13 | G17 → I13 | 40mm | 13mm (90°), 23mm (90°) |
About this build
A two player game show buzzer with a first press lockout, and no code. Each player's button clocks one half of a CD4013B dual flip-flop.
The lockout is the neat part. Each flip-flop's data input listens to the other side's inverted output. The first press latches its own LED on, which drops the other side's data input low, so the second press only clocks in a zero. A third button resets both for the next round. Land both presses within about a tenth of a microsecond and both LEDs light, a tie no thumbs will manage.
The red and blue LEDs run straight off the chip outputs through 2.2k resistors, and 4.7k pull-downs keep every button input at a defined level when nobody's pressing. It runs on 9V and fits a 16 by 30 perfboard, power at the top and buttons at the bottom.
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